Warsow is loosely based on the E-novel Chasseur de bots by Fabrice Demurger. The artwork and other media are licensed under the proprietary Warsow Content License, which allows the contributors of this media to use the work in a "personal portfolio" but not in any other game. Warsow’s codebase is free and open source software, distributed under the terms of the GPL it is built upon Qfusion, an advanced modification of the Quake II engine. The game is actively developed by a crew of freelance software developers and artists. Warsow is a multiplayer first-person shooter computer game first publicly released on June 8, 2005. Lastly, the Facing slider controls the direction that the model looks, where moving the slider from one end to the other will rotate it completely.Credits | Soundtrack | Codes | Walkthrough The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. The self-explanatory slider bars to the left and below the preview move the cursor up/down and left/right in relation to the cursor, respectively. The preview is animated, and can be sped up or stopped by clicking on it. The checkered box on the right side previews the layer behind a dummy cursor. However, you must leave out the file extension. When the “Custom” Preset Type is selected, you may edit this path freely. File Path Shows the location of the current effect model. Select one to preview and use it for the active layer. Preset Name This dropdown lists all preset effects in the chosen Preset Type. The “Custom” category allows you to specify any model file's path within the game. With a category selected, see the Preset Name dropdown box below to browse effects in that category. Preset Type The category of preset effects, such as “Particle Trail” or “Glow”. Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox. Lets you preview and edit each layer of your active cursor. Select your saved sets from the dropdown menu, or type a name in directly. Save, load, and delete cursors for your other characters to use. _Cursor's extensive configuration is available in the Interface Options window, or simply with the “/cursor” slash command. But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch. _Cursor comes with a few default sets, such as the “Energy Beam” default, pictured below. Saved SetsĪ “Set” is a pre-packaged cursor, like a template that you can save and load between characters. In addition, you can scale, rotate, and move layers around to stack them up in unique ways. Each layer can show one of many preselected effects, or you can choose your own “Custom” model effect from the game's files. They can have multiple layers, so you can mix and match different styles. Details The CursorĮach character's cursor can be customized to match that character's style. _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things. If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further. _Cursor adds detailed, customizable cursor trails to your UI.
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