![]() “All these scenes where built with actual game assets, but they were assembled in Photoshop rather than the game engine (which is still in development). The next couple of images represent our visual target for the exterior environments in Shadowrun Returns. “So where do these characters live, work, and die? Glad you asked. Over the next several of months we’ll release more of these character sheets as the models are finished.” “Today we’re showing just a couple of these character combinations via individual character sheets which display (from left to right) the concept art for the character, the in-game model without enhancement, and a glory shot of the in-game model with a little sexing up. “The result is an enormous variety of character customisation combinations which will keep growing even after the game launches.” You’ll also be able to choose apparel that’s appropriate for the location of your mission (or just to look cool).” ![]() From the core of these 10 models, you can select gear appropriate for your character’s skill concentration (Street Samurai, Decker, Mage, Shaman, Rigger, or Physical Adapt). “In Shadowrun Returns, you’ll be able to create characters of both sexes for any of the meta-human races (Human, Dwarf, Elf, Ork, and Troll) in a variety of skin colours. The gear and the outfits they’re wearing are among the many options we plan to have available for your player characters in the game.” “This “glory shot” image uses our in-game models, but we’ve added in some effects (lighting, a little painting in the background, etc.) to sex it up a bit. “We’ve already released some character design concept art but this is the first time we’re showing real-live-game-res models of player characters available in the game. Weisman passed along some explanations for what we’re seeing, so flip through the gallery to get the word from the man himself. Let’s met some of Shadowrun Returns’ rag-tag group and take a look at their playground. ![]() It’s not just the mixture of high-tech toys and magic, but the idea of a rag-tag group of Runners from the dirty streets can rise up and strike against the gleaming corporations in control of it all. The creator of the Cyberpunk-meets- D&D pen-and-paper role-playing game and his team seem to have a fine grasp on what makes the series tick. I have faith in Weisman’s Harebrained Schemes, and these early shots of in-game characters and locales for Shadowrun Returns only serve to bolster that faith. The development team has been hunkered down in development since the Kickstarter ended, and now we get our first look at what your money has wrought. I don't think anything ever came of it beyond an initial 'hey wouldn't it be cool if' chat.Back in April a bunch of gamers and role-players got together to give Jordan Weisman and Harebrained Schemes more that $US1.8 million to create the definitive Shadowrun game. There was some interest a few months back about adding code to make Chummer into a server of sorts, where one user would load all the sheets, other users would connect to the hosted instance via whatever apps are available, and then the host would manage all the saving stuff. It is possible to export our formatted data into a particular format used by your external tool, but then you can't feed back things like used bullets or karma gained or whatever. This means that any application would have to reimplement a LOT of our logic, and the improvement manager isn't exactly simple to replicate. The tl dr explanation for why this is is that the chummer sheets are intended for internal use things like total dicepools for skills aren't saved, as the expectation is that they'll be generated on load. Couple of people have said they're working on stuff, but nothing I've seen working or been asked to look at. ![]() There aren't any functional projects I'm aware of that are capable of interacting with chummer sheets in any meaningful way, aside from Squad Manager.
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